Overview

State Name Description
T_ReallyDead
T_PlayDead
T_Xylophone Used when an enemy incinerated by a flamewall. Plays the xylophone sound.
T_BloodFall
SetShapeoffset
RespawnPlayerobj
T_ElevDisk
T_Plead
T_Blood
T_Convert
T_SlideDownScreen
T_End
T_Reset
T_CollectorWander
T_CollectorFindDoor
T_AutoPath
T_AutoRealign
T_AutoShootAlign
T_NME_SpinFire
MissileMovement
T_BatBlast
T_DeadWait
ActorMovement
T_Spring
T_SnakeFinale
T_Special
T_NME_Explode
T_Guts
T_Player
T_ParticleGenerate
T_Particle
T_SpawnSoul
T_NME_WindUp
T_NME_Attack
T_Saucer
T_NMErocket
T_NME_SpinAttack
T_NME_HeadShoot
T_CrushUp
T_CrushDown
T_HeinrichChase
T_KristLeft
T_KristRight
T_KristCheckFire
T_BoulderSpawn
T_BoulderDrop
T_BoulderMove
T_DarkmonkChase
T_DarkSnakeChase
T_DarkSnakeSpawn
A_DmonkAttack
T_GenericMove
T_Count
T_Spears
T_EsauSpears
T_Spring
T_4WayGunStand
A_GunShoot
A_4WayGunShoot
T_Attack
T_SnakePath
T_SnakeFindPath
T_DarkmonkLandAndFire
T_DarkmonkCharge
T_DarkmonkReact
T_BossExplosions