Overview
| State Name | Description |
|---|---|
| T_ReallyDead | |
| T_PlayDead | |
| T_Xylophone | Used when an enemy incinerated by a flamewall. Plays the xylophone sound. |
| T_BloodFall | |
| SetShapeoffset | |
| RespawnPlayerobj | |
| T_ElevDisk | |
| T_Plead | |
| T_Blood | |
| T_Convert | |
| T_SlideDownScreen | |
| T_End | |
| T_Reset | |
| T_CollectorWander | |
| T_CollectorFindDoor | |
| T_AutoPath | |
| T_AutoRealign | |
| T_AutoShootAlign | |
| T_NME_SpinFire | |
| MissileMovement | |
| T_BatBlast | |
| T_DeadWait | |
| ActorMovement | |
| T_Spring | |
| T_SnakeFinale | |
| T_Special | |
| T_NME_Explode | |
| T_Guts | |
| T_Player | |
| T_ParticleGenerate | |
| T_Particle | |
| T_SpawnSoul | |
| T_NME_WindUp | |
| T_NME_Attack | |
| T_Saucer | |
| T_NMErocket | |
| T_NME_SpinAttack | |
| T_NME_HeadShoot | |
| T_CrushUp | |
| T_CrushDown | |
| T_HeinrichChase | |
| T_KristLeft | |
| T_KristRight | |
| T_KristCheckFire | |
| T_BoulderSpawn | |
| T_BoulderDrop | |
| T_BoulderMove | |
| T_DarkmonkChase | |
| T_DarkSnakeChase | |
| T_DarkSnakeSpawn | |
| A_DmonkAttack | |
| T_GenericMove | |
| T_Count | |
| T_Spears | |
| T_EsauSpears | |
| T_Spring | |
| T_4WayGunStand | |
| A_GunShoot | |
| A_4WayGunShoot | |
| T_Attack | |
| T_SnakePath | |
| T_SnakeFindPath | |
| T_DarkmonkLandAndFire | |
| T_DarkmonkCharge | |
| T_DarkmonkReact | |
| T_BossExplosions |